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ArcheonMedia
All about horror gaming, authoring, multimedia design and comic book development based on our Gospels of Izal program. Using Clickteam's Fusion 2 game engine, with multi-platform exports.

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Miskatonic University

Phoenix, AZ

Joined on 11/25/18

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ArcheonMedia's News

Posted by ArcheonMedia - February 29th, 2020


Great news on the Archeon front - Doctor Terror has been completed and is near ready for publication! Finally! Hot on the heels of this expansion is SERIAL, which is being coded as we write. Hold on to the hats and buckle up!


With some pleasure I am happy to announce The Doll - a short horror mystery that involves a vintage doll and a dark mystery surrounding the deceased owner from 1922. This game is being asset prepared and we are hoping for a quick start after Doctor Terror and SERIAL are released.


Here is a preview of the simple "The Doll" banner. Coming soon!


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Posted by ArcheonMedia - January 26th, 2020


Howdy, NG Horrorites!


Our newest horrorfest - SERIAL - is being completed and will soon begin coding. Something a little different than the usual Hidden Object game format, the twisted twist ending should satisfy even the most picky of NG gamers. Please enjoy the preview without letting too much out on the game. Rated T (Teen), SERIAL is not too graphic for our young players. Also included is a "behind the scenes" game edit image of the planning. This is game no. 6 for the Flash Vault disc for us, a disc that will have original code (Fusion 2 by Clickteam), behind the scenes and audio commentary.


Doctor Terror is now 99.999% done! Near to release and after many redesign months, done!


Hang on for this expanded mini-horror and the 6th addition to the Flash Vault disc for Archeon Media.


Chow!


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Posted by ArcheonMedia - January 4th, 2020


Good day all. Dropping a line for our new mini horror game for the Flash Vault disc, something a little diffrent than the point and click scares that are out there in Fearland. SERIAL is the name of the game, with some hidden object play and some victim "rewards". Something experimental in nature, we are steering somewhat left to deliver something new.


Doctor Terror coming VERY soon!


Here is the banner for SERIAL. Hold the phones!


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Posted by ArcheonMedia - December 25th, 2019


The full draft of Doctor Terror has just been turned in this week. Just what some players ordered, we added more puzzles, rooms, interaction and scenes for this point and click promotional.


Enough said. Here is a teaser banner for the game. Coming shortly...


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Posted by ArcheonMedia - November 28th, 2019


As we work on our pending lineups of Doctor Terror and Netherworld, our main goal and final slated game - based on our book series - is The Amulet. I am actually planning to put this on Kickstarter or GoFindMe to raise some pre-capital for the game after we finish our 'intro' free games. Just to get some interest.


Here is a banner peek at the full legnth point and click game - that uses stop motion animation turned into a sprite like Doom (Id) did with these first 3D engine games. The Amulet is 2D - but should be a pretty interesting horror taunt.


Enjoy!


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Posted by ArcheonMedia - October 27th, 2019


Been very busy, my friends. I apologize for the lack of updates here but we have several products going on our other platforms at the same time. Very busy, indeed.


Netherworld will be starting up again with coding and Doctor Terror is still working with out most honorable coder. There have been some testinf and trials with the inventory and addition of the new frames to the original five frame Doctor Terror mini horror, and these are being resolved as we speak. And, of course, we are really exciting about clearing these tables and getting to our magnus opus, The Amulet.


Hold on!


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Posted by ArcheonMedia - August 4th, 2019


Good day fellow gamers. My apologies for not posting a new update but I have other irons in the fire that are getting a bit hotter. No problem.


True to some of the comments on the previous games (that are promotional, friends, not full blown game entries) I mentioned we were updating Doctor Terror for some longer play, added locations and a few puzzles to see how we do on this submission. The game was actually a 5 frame play (minus the Sales Frame, Credits and so on) but now has expanded to nearly 30 frame locations. We have a few extras in there as well.


Please keep posted...we are working with diligence on getting this one released asap. Here is a single screenshot of the setup.


HQ


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Posted by ArcheonMedia - June 20th, 2019


Good day, players. So I decided - based on the comments of our latest players - to take our 5th game, Doctor Terror, and add some puzzles, exploration frames and add some player interaction with the game itself. We should be done in a few weeks so please stay tuned for this release.


These are more promotional games rather than full mode which is why thay are so short, as several player noted. Our "Netherworld" and the pending "The Amulet" should bring more to the play screen.


A screenshot of the "control room" for "Doctor Terror" in Morningside State Hospital where the player uses as a base for his paranormal investigations. Point and click format. Same, daunting and spooky atmosphere. Coming soon...


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Posted by ArcheonMedia - June 10th, 2019


I could hardly wait to share news about our Magnus Opus - "The Amulet" - that is waiting in the wings for delivery. The game is a point-n-click gothic horror game with an different twist using B&W photos and, of all things, stop motion animation puppets! The game tells the story of the Thompson family in the Eastern United States. They built a castle in the mountains over an old mine and came out with "a very ancient secret". Of course the outcome is not going to be a very favorable conclusion.


I created this game several years ago as a sister game to our "The Forbidden", the latter now a published novella and intended for the bright lights of an LA film company. The game uses greenscreen, models, puppets and old gothic style photographs to create a dark, surreal atmosphere.


The "Classics Illustrated" cover is an inspiration I had if the game were made into a comic by this iconic company that illustrated many well known and famous novels by the world's greatest authors. Why could I not have one? So I commissioned a cover to be produced, and turned the image into a Classics Illustrated product. I really loved these comics and they were very popular back in the day. Besides, I am hoping our works will have a comic line soon. The scene on the cover occurs in the game back story and is told in the game structure.


The game uses quite a few new ideas that I am hoping many of you horror dabblers will approve of - and B movie users as well. More news coming as we get closer to continuing production.


Info on "The Amulet" project page is here: http://www.archeonmedia.com/page4.html

Screencaps are here in our News Section: http://www.archeonmedia.com/page25.html


Cheers,


Rolando Gutierrez


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Posted by ArcheonMedia - June 5th, 2019


Greetings Horror Connoisseurs!


Here is something to keep the interest...I wanted something to represent our second most anticipated game before "The Amulet", so I thought "well, why not share some of art from our Archeon Media facebook page and show what is in the works" - so here we are. 


Here is the promo box art for "Netherworld - The Legend of Justin Smith".


You can see the screencaps at http://archeonmedia.com/page18.html. I've been considering a dedicated development blog on this game more in depth for the players and that just might be in the works. The assets are near done for this top down / point-n-click and the development material is captivating. 


For PC, IOS, Android and Flash. CD Rom disc with Extras.


Netherworld is not far away :)


Salute,

Rolando Gutierrez


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