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ArcheonMedia
All about horror gaming, authoring, multimedia design and comic book development based on our Gospels of Izal program. Using Clickteam's Fusion 2 game engine, with multi-platform exports.

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Miskatonic University

Phoenix, AZ

Joined on 11/25/18

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Netherworld Update 2!

Posted by ArcheonMedia - May 13th, 2024


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So we have the final assembly and edit of our first commercial project we have developed coming to the end: Netherworld! Here is a small sneak preview still of the game that I am sure will gather some interest when fully released with the marketing lineup.


Over these long months the game have evolved using different gaming styles, from RPG dungeon, Point and Click and Topdown genres.


It's been a struggle, lots of time to coordinate this project, but it comes to the finals. Netherworld will be released on PC only for the time being, on several distribution platforms with both digital and CD Rom hard copy limited print run to 100 units. Lots of extras here, and for the low price it will be a incredible purchase!


After this, we jump right into The Forbidden. After completing this Netherworld game we came to the final design of the what The Forbidden should be, and how to present the story. Hopefully the completion of The Forbidden will go faster as planned. Those assets have been around for years, and AI has not really helped in production means.


Here we have Jebidiah Smith and the Vr'ugg, Jebidiah an AI graphic generated character, and the Vr'ugg, a stop motion puppet built and animated by Chris Younes, a fine animator in the UK. Nice! I actually have the stop motion model here in my home.


On to the finish line! Looking forwards to the release!


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